How To Create A ROBLOX Script Executor

Roblox is a platform that allows players to play millions of custom worlds, and also create their games or adventures that others can play and explore. It was released in 2006 and is available for PC, iOS, Android, and Xbox One where dozens of millions of games are produced every year mostly by children. Players can use Roblox’s proprietary engine called Roblox Studio to make new games by using the programming language Lua where an object-oriented programming approach is used to control the environment of the game. When developing a game it is possible to create content that users can buy and these are divided between microtransactions referred to as “developer products” which may be acquired multiple times, and one-time purchases, also known as “game passes”. Then, when people buy one of these products the revenue is divided between the game creator and the Roblox Corporation.

Robux is the main and only currency of the Roblox ecosystem. Users may earn the currency by subscribing to the Roblox Premium service such that depending on the tier a specific amount of Robux is given to the player every month, collecting premium payouts where premium players play their games and an amount is given based on the playtime and the number of players, selling goods on the marketplace such as developer products, game passes, T-shirts, pants, and shirts. Premium players can also earn Robux by trading limited accessories for Robux with other players. The in-game currency may be acquired by purchasing it directly from Roblox’s official website or mobile app in exchange for a real-world currency. Then, users may spend Robux to perform a wide range of actions like changing the username, create groups, upload certain media content to a game, and buying items from the avatar shop.

Roblox employs an anti-cheat system to prevent modifications to the default behavior of the game, so to use the information in this thread to make a Roblox script executor for example you must find a way to bypass the anti-cheat. At the end of this post, you will find links to a thread on this forum that includes research about the anti-cheat system of Roblox which may be helpful for you. It should be noted that besides circumvent measures on the binary of the game, developers of mini-games may create custom code that attempts to detect and prevent cheaters in their games, so an additional effort will probably be required for some cases. Of course, it is not possible to use a cheat engine by default in the game due to the anti-cheat, but a modified version of the cheat engine may work.

A Roblox script executor enables you to write pretty much any Lua script that uses the Roblox API functions to interact with the game such that it is “injected” into the game and executed. However, it is also possible to make a native cheat in the form of a DLL that will be injected with an injector such as guidedhacking’s one and use the Lua API in C to interact with Roblox in the same way. Of course, we need a starting point to access structures and functions of the game, so by using these classes defined in this post with the offsets as well you will be to get a pointer to the DataModel interface which maybe everything you need because a lot of objects can be accessed from it. When in doubt consult the API reference of Roblox online to check the available fields and methods of any public interface.

 

Source Code​

Hello, my name is LeafyExploitz, and I have just recently joined guided hacking, and I wanted to share my tutorial on How To Create A ROBLOX Script Executor using the Lua C API, and using C/C++. I hope you enjoy and maybe learn.

 

This was previously a video tutorial but all my videos have been deleted. You will find some code below that may help you, there is also some good information here:
Source Code – Good Roblox Anticheat Bypass Information
Source Code – Reversed Roblox Classes

During the DLL injector part, I used one of the tutorials from the guided hacking youtube channel.

I haven’t seen this class documented anywhere else and it’s a good class to use for accessing Data model (Game) and RenderView as it is a static class in memory that is easy to create signatures for.
Should help people making internal/external ESP and Aimbot for this game.


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